🐉Dungeons
/chasse opens the map of the 25 dungeons. Job: Warrior. Weapon: the hunting sword.
How it works
Each dungeon is an island full of creatures. Dungeons come in groups of five: a group has three creatures and a champion, with a different look in each of its dungeons.
The creatures fight back: they charge at you, slam the ground, explode, leap, roar to slow you down, shoot beams or call for backup. Some of them fly. Bring good armour.
The contract and the champion
Each dungeon has a hunting contract shared by all players: every creature killed moves it forward. When it's full, the champion appears on the altar, with its health bar. Hunt together: the contract fills faster.
To earn more
- The kill chain: less than 6 seconds between two creatures. Loot and XP go up to ×2.2 (steps at 5, 12, 25 and 50).
- Jars break in one hit and drop coins.
- The hunting sword gains damage, doubled loot, life steal and a wide strike that hits nearby creatures.
- Creatures sometimes drop cell fragments for industry.
The hunting sword does almost nothing to players: for PvP, use a real sword.