💹The power exchange

Your industry produces more than your machines use? Sell the rest. /courant (or /bourse) opens the exchange: the current price, the day's contracts, the factory ranking.

The resale meter

Place a resale meter and connect it to your network. It takes the power that neither machines nor batteries use, and sells it: up to 150 ⚡/s (+50% per speed module). Whoever placed the meter gets paid every minute.

The price

  • The base is 28 $ per 1,000 ⚡. The price changes every hour: it goes up when lots of players are online.
  • Two demand peaks of 15 minutes a day, between 3 pm and 11 pm: the price doubles. They're announced in the chat.
  • A faction sells 3 million ⚡ a day at full price, then at 40% up to 8 million. Beyond that, the grid is saturated until midnight and the meters take nothing more.
  • Meter option: during a peak, it also sells your batteries above 20%, when they aren't charging.

The day's contracts

Three contracts each day: sell 250,000, 1,500,000 and 4,000,000 ⚡. They pay 4,000 $, 12,000 $ and 30,000 $ into your faction bank.

The factory ranking

The weekly ranking closes on Monday. The three factions that sold the most win 150,000 $, 90,000 $ and 50,000 $ for their bank, and their best seller gets 2, 1 and 1 Energy Keys (in their /recup if they're not around). See the Energy Box.

The Archipelago Grand Grid

All the power sold by every faction during the week fills a shared gauge of 100 million ⚡. When it's full, the whole server gets +20% job XP on Saturday and Sunday.

💡 Putting your machines to work always earns more than selling your power: the exchange is for what's left over.