💹The power exchange
Your industry produces more than your machines use? Sell the rest. /courant (or /bourse) opens the exchange: the current price, the day's contracts, the factory ranking.
The resale meter
Place a resale meter and connect it to your network. It takes the power that neither machines nor batteries use, and sells it: up to 150 ⚡/s (+50% per speed module). Whoever placed the meter gets paid every minute.
The price
- The base is 28 $ per 1,000 ⚡. The price changes every hour: it goes up when lots of players are online.
- Two demand peaks of 15 minutes a day, between 3 pm and 11 pm: the price doubles. They're announced in the chat.
- A faction sells 3 million ⚡ a day at full price, then at 40% up to 8 million. Beyond that, the grid is saturated until midnight and the meters take nothing more.
- Meter option: during a peak, it also sells your batteries above 20%, when they aren't charging.
The day's contracts
Three contracts each day: sell 250,000, 1,500,000 and 4,000,000 ⚡. They pay 4,000 $, 12,000 $ and 30,000 $ into your faction bank.
The factory ranking
The weekly ranking closes on Monday. The three factions that sold the most win 150,000 $, 90,000 $ and 50,000 $ for their bank, and their best seller gets 2, 1 and 1 Energy Keys (in their /recup if they're not around). See the Energy Box.
The Archipelago Grand Grid
All the power sold by every faction during the week fills a shared gauge of 100 million ⚡. When it's full, the whole server gets +20% job XP on Saturday and Sunday.
💡 Putting your machines to work always earns more than selling your power: the exchange is for what's left over.