๐ก๏ธCombat
The combat tag
Hitting a player or getting hit puts you in combat for 15 seconds, reset with every hit. During that time:
- most commands are blocked (
/tpa,/spawn, duels, casinoโฆ); - logging out kills you: you lose your inventory as if you had died;
- you can't carry more than 16 pearls, 6 golden apples and 64 healing hearts.
Damage
Linesia doesn't use vanilla Minecraft damage. What matters:
- Armour: the stronger it is, the less you take (diamond 14, amethyst 16, ruby 18, onyx 23).
- Protection removes a bit more damage per level.
- The sword: from 6 (diamond) to 9 (onyx), plus 0.5 per Sharpness level.
- A critical hit (while falling) adds half the weapon's damage.
With equal gear, a fight lasts long enough for heals and items to matter.
PvP points
A kill gives PvP points to you and your faction:
- the better equipped your victim, the more you get;
- killing a player much weaker than you gives little;
- winning alone against several gives more, the opposite gives less;
- players who helped you in the last 10 seconds get a share;
- the victim loses a few points.
PvP points move your faction up in the weekly race and fill the PvP reserve of its heart.
Limits
- You can't hurt a member of your own faction.
- Every kill in the warzone automatically puts a 100 $ bounty on your head.