🗺️The six worlds
Six activity worlds, all built the same way: a starting camp, then 25 zones on islands linked by bridges. The further a zone is, the more it pays.
| World | Command | What you do | Job | Tool |
|---|---|---|---|---|
| Mines | /mine | Break ores | Miner | Pickaxe |
| Quarries | /fouille | Dig sand and gravel | Digger | Shovel |
| Fields | /farm | Harvest crops | Farmer | Hoe |
| Forests | /bois | Chop down trees | Lumberjack | Axe |
| Fishing spots | /peche | Fish | Fisher | Fishing rod |
| Dungeons | /chasse | Defeat creatures | Warrior | Hunting sword |
You can also get there through the portals of the hub islands.
The zone map
Each world's command opens its map: a path of 25 medallions.
- Pink: unlocked zone. Click to go there.
- White: the next zone. Click to unlock it.
- Grey: you have to unlock the ones before first.
Unlocking a zone
The first zone of each world is free. After that, each zone needs:
- money: from 2,000 $ for zone 2 to about 490,000 $ for zone 25;
- a job level: zone 10 needs level 10 in the job, zone 25 needs level 25.
A locked zone is guarded by a seal in front of its gate. It shows the price and the level, and clicking it opens the map. Once unlocked, a zone stays unlocked for good.
What you find everywhere
- Treasures hidden in the scenery: piles of coins in the mines, jars in the quarries and dungeons, crates in the fields, wooden hearts and beehives in the forests. Break them: gold coins burst out and fly into your pocket.
- Combos: keep going without stopping and your loot goes up.
- A flyover of the whole world on your first visit (crouch to skip it).
- Farm points for your faction and job XP, with every action.
Nothing can be placed or broken in these worlds except what you harvest. To build, go to your island.