🤝Alliances
An alliance binds two factions that no longer want to fight each other.
/f ally <faction>proposes or accepts an alliance./f unally <faction>breaks it./f permissionsallysets what your allies may do on your land./alcalls all your allies for help at once.
What an alliance changes
- Damage between allies is simply cancelled. No sword, bow, stick or special item works between you.
- Your allies can be granted rights on your claim, depending on what you set in the permissions.
- You see their calls for help, they see yours.
Limits set by the rules
The rules frame alliances to prevent unbreakable positions:
- Triple traps are forbidden: three allied bases lined up and connected to each other will be wiped.
- If walls separate the bases, it no longer counts as a triple trap.
💡 An alliance breaks with one command, but the trust it requires takes weeks to build. Check who you ally with before opening your claim to them.