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Everything you need to know about the server

🤝Alliances

An alliance binds two factions that no longer want to fight each other.

  • /f ally <faction> proposes or accepts an alliance.
  • /f unally <faction> breaks it.
  • /f permissionsally sets what your allies may do on your land.
  • /al calls all your allies for help at once.

What an alliance changes

  • Damage between allies is simply cancelled. No sword, bow, stick or special item works between you.
  • Your allies can be granted rights on your claim, depending on what you set in the permissions.
  • You see their calls for help, they see yours.

Limits set by the rules

The rules frame alliances to prevent unbreakable positions:

  • Triple traps are forbidden: three allied bases lined up and connected to each other will be wiped.
  • If walls separate the bases, it no longer counts as a triple trap.

💡 An alliance breaks with one command, but the trust it requires takes weeks to build. Check who you ally with before opening your claim to them.